As I said, this time the design notes were extensive since I wanted this emulator to be specifically designed for embedded systems, so only 48k emulation, optional framebuffer rendering, very little additional memory used (no big lookup tables for ULA/Z80 access contention), ROM not copied in the RAM to avoid using additional 16k of memory, but just referenced during the initialization (so we have just a copy in the executable), and so forth.
Here's a simple in-memory writer that collects all written data:
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Number (2): Everything in this space must add up to 2. The answer is 2-1, placed horizontally; 1-4, placed vertically.
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